A APPetizer: Point & Plate
Senior Instructional Design Case Study

APPetizer: Point & Plate

A storyboard-to-product concept for UDL-aligned lesson planning. This project demonstrates how I translated an eLearning storyboard into a guided digital workflow that helps educators diagnose instructional needs, make more intentional technology decisions, and move toward classroom-ready implementation.

Role
Senior-level instructional design, learning experience design
Audience
Teachers in professional learning and digital adoption contexts
Deliverables
Storyboard, UX concepts, workflow architecture, screen design
Business Value
Supports scalable, more intentional technology integration
Concept title screen for APPetizer: Point and Plate
Concept title screen introducing APPetizer: Point & Plate.
Overview

Reframing lesson-planning support as a guided learning product

APPetizer: Point & Plate began as an eLearning storyboard and expanded into an app-inspired concept for teacher lesson planning. The experience is grounded in Universal Design for Learning and structured to help educators identify an instructional challenge, select an aligned digital tool, and generate a more actionable planning pathway.

From a portfolio perspective, this case study highlights my ability to design beyond content authoring. It shows how I use instructional strategy, learner support, and workflow thinking together to create experiences that are both pedagogically sound and operationally useful.

Design objective
Move teachers from tool awareness to instructional decision-making and implementation.
Strategic lens
Instructional design, eLearning systems thinking, and digital workflow enablement.
Framework
Universal Design for Learning: engagement, representation, action & expression.
Primary outcome
A structured concept that reduces friction in classroom technology adoption.
The Challenge

Professional learning often explains tools without supporting implementation

Teachers are frequently asked to integrate technology into instruction, yet many professional learning experiences stop at awareness and exposure. The challenge behind this project was to design a clearer bridge between instructional need and execution—one that helps users diagnose the problem, narrow choices based on real lesson conditions, and leave with a usable next step rather than a general recommendation.

Design Approach

Using UDL to structure both pedagogy and workflow

I designed the experience as a guided decision-support flow: identify the instructional gap, configure lesson constraints, select an aligned digital tool, and generate a lesson-planning output. This shifted the experience from content delivery alone to performance support.

Universal Design for Learning shaped both the instructional model and the interface logic. It informed what the learner needed to understand, what inputs the system should prioritize, and how the experience could reduce barriers to implementation at scale.

UDL framework visual showing engagement, representation, and action and expression
UDL framework visual showing engagement, representation, and action & expression.
Workflow Translation

From storyboard sequence to enterprise-ready learning workflow

The storyboard maps a complete learner journey: orientation, objective setting, UDL framing, guided configuration, tool selection, lesson generation, practice, and reflection. Translating that sequence into interface concepts allowed me to explore how instructional design can define a more scalable digital experience—one that supports decision-making, transfer, and measurable learner value.

Learning objectives screen showing tool lesson and engagement flow
Learning objectives screen framing the path from tool selection to lesson application and engagement impact.

Orientation: clarifies the performance outcome and establishes a focused path for the learner.

Point and Plate dashboard concept with lesson configuration workflow
Dashboard concept showing the full workflow from instructional gap to generated lesson plan.

Decision support: converts instructional choices into a clear, guided workflow with visible steps and inputs.

Generated lesson template screen with planning output
Output screen showing how the experience translates planning inputs into a usable lesson template.

Implementation: reinforces transfer by producing a tangible output tied to classroom practice.

Selected Artifacts

Representative screens across the experience

Guided Setup: Part 1

Menu setup part 1 with instructional gap and duration settings
Step 1 of the setup flow: identify the instructional gap and set lesson duration.

This screen narrows early decision-making to the most instructionally relevant inputs, reducing cognitive load while preserving context.

Guided Setup: Part 2

Menu setup part 2 with skill level and digital tool selection
Step 2 of the setup flow: select skill level and choose an aligned digital tool.

This phase links learner need to tool choice, supporting more intentional digital adoption rather than tool-first exploration.

Practice Activity

Practice activity screen prompting users to define an engagement challenge
Practice activity prompting teachers to define a real engagement challenge.

Application is embedded into the flow so learners move from understanding to planning for authentic classroom use.

Reflection and Assessment

Reflection and assessment screen with rating scale and support options
Final reflection and feedback screen measuring usefulness and perceived impact.

The experience closes with structured reflection, reinforcing learner perception, transfer, and opportunities for continuous improvement.

Key Takeaways

Key takeaways screen summarizing UDL support technology alignment and simplified planning
Closing summary reinforcing UDL, intentional tool use, and simplified planning.

This final screen consolidates the value proposition for the learner: reduce barriers, align technology to instructional goals, and create a more efficient planning experience.

What This Demonstrates

Capability across strategy, design systems, and learner performance

Instructional Strategy

Sequenced a teacher-facing learning experience grounded in UDL and designed for practical classroom implementation.

Enterprise eLearning Thinking

Framed the solution as a repeatable workflow that supports adoption, consistency, and scalable learner support.

Product and Performance Support

Translated storyboard logic into a digital workflow with guided decisions, visible structure, and useful outputs.

Takeaway

A portfolio example of senior-level instructional design thinking

APPetizer: Point & Plate reflects the type of work I am most interested in: designing learning experiences that are strategically aligned, operationally useful, and digitally fluent. What began as a storyboard became a broader exploration of how instructional design can shape workflow, support implementation, and improve the quality of learner decisions.